![]() ![]() I will agree with him that this is most likely either an installation or a version mismatch error. Good to know, but as Snark said (and I'm paraphrasing ).not quite enough for us to help. I also installed all the mods as they are intendeed to be installed (I think).ĮDIT: Also, I have the latest version of KSP and EVE, I guess. Well, I see no clouds at ANY moment in the game. For players running mods that only support the 32-bit version, note that they will no longer be compatible with KSP 1.5 and beyond. If you are running 64-bit Windows and 32-bit KSP, you can move to 64-bit KSP without issue. "As our goal is to constantly improve upon and add more content to the game, we have decided to stop support of 32-bit KSP due to the memory limitations involving this version. Thank you for replying to my post and have a nice day.Įdit: Lol support or downloads for Kerbal Space Program 32 quote Also I can not run Textures Unlimited and I personally don't like outdated mods. As well the planet Eve has a glitch with a weird circle at Eve's cloud maps. The reason why I showed the planets "with atmospheres" is just because to show to see if there is any problem with them so they can observe. PS: I didn't understood what was the problem with the planets. This may solve the main menu glitch but will bring another problem, the lack os icons on the VAB, that last can be solved installing the Textures Unlimited mod. Something that worked for me was forcing DirectX 11, use "KSP64.exe -force-d3d11" to start the game. Hello man, what a lovelly day to help someone, you said it all, this is a harmless glitch that only happens on main menu and probably will not be solved before KSP 1.7. The biggest performance issue is having area too large - the smaller you can make it, the better. ![]() area is how many times to subdivide the hexagon (into ever smaller triangles with a particle at each vertex). Area - yes, but it's a hexagonal area (approximating a circle with that radius), not a square. If you could offer any insight into this it would be greatly appreciated. I'm just trying to understand how these two values affect the overall space/size on the body that they take up and as a result, can offer better advice on how they should be changed when scaling a system up or down. I'm mostly wondering about the first values, , for both size and area here and what they represent in the game.įor size, is it the particle's overall radius size?įor area, is it the particle count in a square array? Was wondering if you could offer some advice on a couple of the Volume Particle parameters. ![]()
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